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To make them you have several choices but the easiest method for small strings like this is to use something like JWPCE ( ) or nowadays and most hackers around here in need of such things opt for Njstar ( make sure you get the Japanese one). I never spent that much time pulling apart the text side of inazuma but I think it was basic shiftJIS- theoretically shiftJIS supports a measure of ASCII or at least u16 unicode but in practice many games that use shiftJIS for their Japanese text lack this part of the standard.įortunately shiftJIS itself does include a selection of Roman characters as you can see
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Without seeing what goes my wild guess would be either that you hosed up the pointers which you can test by changing the characters and not the length or more likely edited in the name using a different encoding to the one the game uses.
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